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A Kensington Security Slot (also called a K-Slot or Kensington lock) is part of an anti-theft system designed in the early 1990s[1] and patented by Kryptonite in 1999–2000,[2] assigned to Schlage in 2002, and since 2005 owned and marketed by Kensington Computer Products Group, a division of ACCO Brands.[3]
Description[edit]
The system consists of a small, metal-reinforced hole found commonly on small or portable computers and electronics equipment such as laptops, computer monitors, desktop computers, gaming consoles, and video projectors, combined with a metal anchor attached to a rubberized metal cable secured with a key or combination lock. The end of the cable has a small loop that allows the cable to be looped around a permanent object, such as a heavy table or other similar equipment.[2]
The hole is found in most laptops, although a lock for it is typically not included. Occasionally, the slot is located so that installing a lock will also prevent the removal of a valuable subcomponent, such as a rechargeable battery or a memory module. The Kensington slot may be marked with a small icon that looks like a padlock with a capital 'K', or the slot may be unlabelled.
Security[edit]
Kensington locks are not designed to be an impervious protection measure.[3] Because most computer equipment cases are generally made of plastic or thin metal, the lock can be torn out, though not without doing significant visible damage to the case. The cable itself can be cut if an individual has a wire cutter or bolt cutter sufficiently strong to cut through the cable material, which will vary between different brands of cable. The Kensington type locks are useful to discourage quick grab-and-run thefts of equipment from casually supervised locations such as coffee shops, but cannot prevent the removal of equipment secured in an unattended location.
The key is often a cylindrical type, but there are versions which use a traditional flat key. There are also versions of the lock that use a numeric combination instead of a key.[3]
Alternatives[edit]
Several manufacturers offer similar locking mechanisms that do not require a special lock hole.[4] They attach to a popular port, such as the VGA or printer port, and have special screws to secure locks in place.
References[edit]
- ^The Computer Chronicles, The Computer Chronicles - Notebook Computers (1992), retrieved 2018-12-13
- ^ abSecurity anchor/tether assemblage for portable articles: U.S. Patent 6,081,9746,317,936 and 6,360,405 (Cornelius McDaid, John Ristuccia, Kryptonite Corporation - priority date: 1999-06-21)
- ^ abc'Kensington SAFE Security Ratings'. Archived from the original on 2011-09-03. Retrieved 2014-04-12.
- ^'PA496U: Targus DEFCON® VPKL - Video Port Key Lock'. Archived from the original on 2009-05-27. Retrieved 2014-04-12.
External links[edit]
Wikimedia Commons has media related to Kensington lock. |
Slot Is Permanently Locked Google Account
Restrictions | |
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First introduced | Java Edition 1.8 (14w26a) |
Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).
Syntax[edit]
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- Java Edition
replaceitem block <pos> <slot> <item> [<count>]
replaceitem entity <targets> <slot> <item> [<count>]
- Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
Arguments[edit]
JE: <pos>
: block_pos
BE: position: x y z
: CommandPosition
- In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
- Specifies the position of the block to be modified.
JE: <targets>
: entity
BE: target: target
: CommandSelector<Actor>
- Must be a player name, a target selector or a UUID[Java Edition only].
- Specifies one or more entities to modify.
JE: <slot>
: item_slot
BE: slotType: EntityEquipmentSlot
: EquipmentSlot, slot.container
and <slotId: int>
: int
- Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
- In Bedrock Edition,
slotId: int
must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
container.<slot_number>
(BE: slot.container <slotId: int>
) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.- Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
- A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
- A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
/data
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Slot | Slot Numbers | Restrictions |
---|---|---|
armor.chest (BE: slot.armor.chest <slotId: int> ) | any number[Bedrock Edition only] | armor stands, mobs, and players only (though not all mobs will show or make use of the items) |
armor.feet (BE: slot.armor.feet <slotId: int> ) | any number[Bedrock Edition only] | |
armor.head (BE: slot.armor.head <slotId: int> ) | any number[Bedrock Edition only] | |
armor.legs (BE: slot.armor.legs <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.mainhand (BE: slot.weapon.mainhand <slotId: int> ) | any number[Bedrock Edition only] | |
weapon.offhand (BE: slot.weapon.offhand <slotId: int> ) | any number[Bedrock Edition only] | |
container.<slot_number> (BE: slot.container <slotId: int> ) | 0–53 | players, item frames[Java Edition only] (slot 0), and minecarts only |
enderchest.<slot_number> (BE: slot.enderchest <slotId: int> ) | 0–26 | players only |
hotbar.<slot_number> (BE: slot.hotbar <slotId: int> ) | 0–8 | |
inventory.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–26 | |
horse.saddle (BE: slot.saddle <slotId: int> ) | any number[Bedrock Edition only] | horses, donkeys, and mules only; <item> or itemName: Item must be a saddle |
horse.chest [Java Edition only] | donkeys, and mules only; <item> must be a chest | |
horse.armor (BE: slot.armor <slotId: int> ) | any number[Bedrock Edition only] | horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama) |
horse.<slot_number> (BE: slot.chest <slotId: int> ) | 0–14 | donkeys and mules with chests only |
villager.<slot_number> (BE: slot.inventory <slotId: int> ) | 0–7 | villagers only |
JE: <item>
: item_stack
BE: itemName: Item
: CommandItem
- Specifies the item to be placed in the block or entity's inventory slot.
JE: <count>
: integer
BE: amount: int
: int
- Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).
- Specifies the number of items to be placed in the block or entity's inventory slot.
BE: data: int
: int
- Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).
- Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.
BE: components: json
: Json::Value
- Must be a JSON Object.
- Specifies the item components. Like data tags but supports only
minecraft:can_place_on
,minecraft:can_destroy
,minecraft:item_lock
, andminecraft:keep_on_death
functions (see Commands/give#Examples)
BE: oldItemHandling: ReplaceMode
- Must be one of:
destroy
- Directly replaces items ignoring the original items in the specified slot.keep
- Does not replace items if an item occupies that slot.
Result[edit]
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
<count> exceeds the stack limit of the specified item | Failed | Successful | |
/replaceitem block ... | if the specified block is not a container | Failed | |
if the specified block does not have the specified slot | |||
/replaceitem entity ... | if <targets> or target: target fails to resolve to one or more entities (named players must be online) | ||
if none of the targets have the specified slot (for example, zombies don't have horse.armor ) | |||
if specified item cannot be place into the specified slot of any targeted entity(for example, place a stone into armor.chest of a player) | |||
/replaceitem ... keep | if an item occupies the specified slot in keep mode | N/A | |
any | On success | Replaces the items in the specified slot with the specified items (previous items in that slot are lost). |
Output[edit]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
/replaceitem block ... | On success | 1 | 1 | 1 | |
/replaceitem entity ... | On success | 1 | 1 | the number of entities whose items are successfully replaced | |
any | Bedrock Edition | On fail | 0 | N/A | N/A |
/replaceitem block ... | On success | 1 | N/A | N/A | |
/replaceitem entity ... | On success | the number of entities whose items are successfully replaced | N/A | N/A |
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Examples[edit]
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- To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4
[Java Edition only]replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1
[Bedrock Edition only]
- To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4
[Java Edition only]replaceitem entity @p slot.hotbar 8 sapling 4 1
[Bedrock Edition only]
History[edit]
Java Edition | |||||
---|---|---|---|---|---|
1.8 | 14w26a | Added /replaceitem . | |||
1.14 | 18w43a | /replaceitem can now be used on item frames. | |||
Upcoming Java Edition | |||||
1.17 | 20w46a | Removed /replaceitem . Replaced with /item replace . | |||
Pocket Edition | |||||
1.0.5 | alpha 1.0.5.0 | Added /replaceitem . | |||
1.1.0 | alpha 1.1.0.0 | CanPlaceOn and CanDestroy functions are now supported for /replaceitem . | |||
Bedrock Edition | |||||
1.16.0 | beta 1.16.0.55 | Added new overload for /replaceitem with an option for destroy or keep. |
See also[edit]
/data
— can also replace items in a container, or a mob's inventory/give
— give items to players without specifying specific inventory slots or overwriting other items/blockdata
(outdated) — can also replace items in a container/entitydata
(outdated) — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons